hi there!

I'm a mexican artist, passionate about all the stories movement can tell. I focus mainly on 3d animation, while having
experience 3d modeling, texturing, rigging, lighting, vfx and rendering. Additionally, I’ve developed videogames independently,
been director and writer on live action and 2d short films.

3D Art

Animation

Every animation was made using Autodesk Maya and rendered in Blender using Cycles.

Modeling

This 3D model was made for a collaboration with the writer Odin Dupeyron. The project consisted in bringing the characters of one of his books to life. This princess was modeled, textured, lighted and rendered in Autodesk Maya.

Product Rendering

The task was to make gel beads interesting so this was the result! Made with softbody simulation, modeled, lighted and rendered in Blender using Cycles.

Using a preexisting 3D model of a burguer, the animation, lighting and rendering was made in Autodesk Maya, with a bit of physics simulation for the meat arrangement in the bowls.

This was done for a personal project involving liquid simulation. The 3d modeling, texturing, liquid simulation, lighting and rendering was all made in Blender.

Design

UI/UX

TrĂ¡elo App

Domum Game

Poster Design

National Happiness day

Brand Image

Musa Yucateca Restaurant

Post production

Color Correction

VFX